The weekend game jam didn’t really achieve the goal of kicking my ass into gear, but the problems this game poses are important enough for me to solve that I wasn’t going to leave it by the wayside. I’m still hacking at it.
The game is a simple Real Time Strategy game, the working title of which was Really Tiny Strategy, but I’m now calling it Whitespace. Working with colored shapes in a white void is a visual that I like.
The RTS is a relatively complicated game to make compared to the simple shooters I’ve put together in the past. Lots of layered complex behaviors. My goals for this project are in order:
- Basic usable RTS user interface
- Functional enemy AI
- Android deployment
At present the first two are working, though both could be refined a lot. My immediate tasks are code cleanup and core functionality fixing, as well as doing some visual design for the UI. My end goal is to have something I can put on my phone and proudly show to people if they ask me about this whole game development thing. Lots of work left ahead of me, but I didn’t want to leave the blog silent any longer.