1GAM, Jams, and me.

So I’ve been pretty bad at One Game A Month(1GAM). When I have had the focus and desire to work on game dev I’ve focused on Atomic Space Navy. I don’t really regret that, because ASN is important to me, but I still believe in the benefits of getting games done and out the door, and I think that ASN would be better for me having that experience.

Game jams are a pretty good way to get things done, with pressure and community. There are a few going on this weekend. For one reason or another, none of them really are clicking with me as something I want to participate in, but I still want to jam in general. So I will. Tonight after dinner I’ll mark the start of my own private challenge, 72 hours to get a new game playable and show-able. I’ll chronicle the progress on twitter @EatThePath and post the game and info about it here afterwards.

I’ve already got some ideas on what I want to achieve, and it should be fun!

Orbit Toy Release 0

The motion of Jupiter and its major moons (click to enlarge)

Orbit Toy is a program that allows you to simulate and view the interactions of celestial bodies over time, through both graphical and command-line interfaces. It began as proof-of-concept work for the Atomic Space Navy project, and will continue to advance along with it.

Orbit Toy can be considered pre-alpha work. It is not feature complete, and the features present have much room for improvement. But at this stage I consider it both usable and potentially useful, so I’m making it available for download. More detailed instructions can be found in the included readme file.

Please note that the command line version is absent from the OS-X version. This is due to my own lack of experience with the platform and current inability to test on it.

The motion of Saturn and it’s moon Titan. (click to enlarge)