The goal of Fast Attack is to provide a sense of building speed. I now have a working prototype that hooks several systems into an adjustable acceleration curve, with plenty of room for extension. A playable prototype is embedded below the ‘continue reading’ link.
I like how the game is looking so far, though simple. I should have an minimum-acceptable-release version soon. Plenty of content and polish from there of course. Sound shouldn’t be a problem, but finding the right music for it will take some work. It is far, far closer to a game than Rebound was at this point, though it is a rather simpler game.
[WP_UnityObject src=”http://blawg.pathstoeat.com/GameFiles/FastAttack%2002_13_2013.unity3d” width=”576″ height=”360″/]
Arrow keys or A/D keys to move, spacebar to fire. For a better experience, right click on the game and go full-screen.
Note also that there is no way to win or lose, the game continues endlessly.