Fast Attack Progress Report

The goal of Fast Attack is to provide a sense of building speed. I now have a working prototype that hooks several systems into an adjustable acceleration curve, with plenty of room for extension. A playable prototype is embedded below the ‘continue reading’ link.

I like how the game is looking so far, though simple. I should have an minimum-acceptable-release version soon. Plenty of content and polish from there of course. Sound shouldn’t be a problem, but finding the right music for it will take some work. It is far, far closer to a game than Rebound was at this point, though it is a rather simpler game.



Arrow keys or A/D keys to move, spacebar to fire. For a better experience, right click on the game and go full-screen.

Note also that there is no way to win or lose, the game continues endlessly.

2 Responses

  1. I like your prototype. It’s simple and straightforward. The controls are feel good, and the mechanic of changing the camera’s position is also interesting. The only con I can think of is that there is a long delay between firing two shots, but that will probably be fixed in the complete version 😉 Looking forward to the final game.

    1. Thanks for your interest and encouragement! The player’s weapon is indeed going to get heavily tuned, and will probably accelerate along with the rest of the game.

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