Still going well, though not quite as fast as I’d like. Probably won’t have as much polish as the game deserves. Most of what I’ve got done is setting up the game’s code such that it’ll be easier to expand in the future, rather than adding content. But sound, some UI elements, player health, and changes to enemy behavior mean that the game isn’t trivial anymore, and can be lost. Sound also spruces it up quite a bit. It’s definitely a playable game now.
Read more to play the current version.
[WP_UnityObject src=”http://blawg.pathstoeat.com/GameFiles/FastAttack%2002_25_2013.unity3d” width=”576″ height=”360″/]
Arrow keys or A/D keys to move, spacebar to fire. For a better experience, right click on the game and go full-screen.
Note also that there is no way to win or lose, the game continues endlessly.