After a long hiatus I started working on Atomic Space Navy in earnest again. I decided I wanted a slightly more professional home for it while keeping this blog available for random side projects, art, or other diversions. To that end all further development updates for ASN will be found at the Atomic Space Place blog. There’s two posts there already, I’m trying to hold myself to a post a month at least, and a video preview of the race prototype. I may post here notices of new posts going up there, or not. I’m undecided on that front, but either way the full content will be primarily available there.
There’s no real excusing the absence of activity here. Fast attack did get finished, you can play it on Kongregate at this link. I’ll be adding a local copy, but at present I don’t get paid in any way for traffic here, and in theory I do get paid for Kongregate traffic. At present that doesn’t amount to much, but as a general rule it seems wise to direct people there for now.
The march game didn’t happen. The April game also didn’t it on time, but something of it might see the light of day in may. A large part of these failures have been due to planning. A goal for may is to make more solid plans, in formalized format, for the games that I’d intended to make already. When I do so, I’ll post the documents here.
The good news is I have been learning. I’ve noticed some patterns to the tasks I have to do to make a game into a game, and I’ve figured out how to easily export Unity packages for re-use later. This will let me repeat myself less often in future games.
So, I’ve got a few more failures under my belt. All I can do is try again. Which is what I’ll do. Wish me luck.
What This Blog Is About To Be
From here on out this blog shall be the home of my various game development endeavors, chief among them Atomic Space Navy(ASN). The first early steps of ASN should be up for download soon enough. The blog might undergo some mutations as I finally have reason to try to wrangle WordPress into the shape I want, but that remains to be seen
What Is Atomic Space Navy
Atomic Space Navy is an in-development game about battle on a solar system scale. It discards as many standard space opera conventions and simplifications as it can get away with, while still striving to make a fun and playable game. Atomic Space Navy itself is still far from ready, even for an alpha build, but some of the steps towards it might be interesting to people on their own. The first such step is Orbit Toy, a program that will simulate and display orbital motion from a user defined start state. An early Orbit Toy release is coming soon, and the plan is to update Orbit Toy as ASN development continues to reflect improvements and updates to the main game. In this way, Orbit Toy will serve as a test-bed for ASN’s UI and systems.
What Happened To All The Old Posts?
Before now this blog had some other posts on it, including some prelim ASN art. I’m not especially satisfied with any of the content in those posts, so I’ve removed them from public view for now. Sorry.