As noted in the previous post, Orbit Toy and System Builder now come together, as Atomic Space Tools. This makes it a bit easier for me to make improvements to both at the same time, and makes swapping between designing and simulating a system a lot quicker.
Besides the integration there haven’t been any huge new features, but there are a lot of usability and in some cases accuracy changes. Perhaps most notable is that before ‘phase angle'(true anomaly) in System Builder was incorrectly saved and loaded. That is now fixed.
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To reiterate, the mac version lacks the console version OrbitToy, due to my inability to build and test for a mac.
ATOMIC SPACE TOOLS:
- Combined orbit toy and system builder into one project.
- Corrected improper camera positioning in both programs.
- Numerous changes to level files.
- Lots of under the hood cleanup and reorganizing.
- Added a visible scale reference to all current tools.
- Adjusted line width and look to something a bit nicer.
- Changed player settings to run in background.
- Motion plots now scale to consistent screen sizes as the camera moves.
- Added an indication of what system is currently being simulated.
- Camera zoom is now adjusted to fit systems on load.
- Level listings now scroll if there are enough levels to require it.
- Corrected handling of phase angle(true anomaly). Twice.
- Paths and labels are now hidden when the visual size of the orbit is very small to avoid clutter.
- Duplicate body names will no longer be accepted.
- Added the ability to update all edited values of a body in one click./li>
- Added the ability to revert all unapplied changes to a body.
- The camera now auto-focuses on the furthest-orbiting planet at load.
- The tree view is automatic sorted by semi major axis whenever that is updated.
- Tool now starts properly even if Sol system is absent.